the solution is to delete the above folder. maya likes to corrupt its preferences and cause all manner of nonsense. once youve got maya set up the way you want back up the ENTIRE. įrom the top menu, select Animation > Delete Keyframe. File > Save scene < click the options button, enable incremental save. In the Timeline view, click a keyframe, right-click ( Windows) or +Click ( Mac OS X) and select Delete Keyframes, or press. Use the Transform tool to select a keyframe to delete from the trajectory in the Camera view and press. The Duration value for your animation will update to the new, shorter overall time. Optionally, expand the Keyframe List to view your existing keyframes and select the keyframe you want to delete. To delete a keyframe, do one of the following: ‣ Delete the current keyframe displayed in the Keyframe List in the Edit group on the Animation tab. To only delete the keyframe, you must use the Delete Keyframe command. If you select a keyframe in the Timeline view and press the key, you will also delete the drawing exposure. In the top menu, select Insert > Position Keyframe. In the Timeline view, select the cell where you want to add a position keyframe. Keyframes are not added on the Angle, Scale and Skew parameters. When you add a Position keyframe, keyframes will only be added on the X, Y and Z parameters of the selected layer. You can also add a Position keyframe instead of a regular keyframe. Right-click ( Windows) or +click ( Mac OS X) on the selection and select Insert Keyframe and Duplicate Drawing. To add a keyframe and duplicate, do one of the following:įrom the top menu, select Insert > Keyframe and Duplicate Drawing. In the Timeline view, select the cell containing the drawing where you want to add a keyframe and duplicate. The first keyframe would use the Reset to None preset, and the second keyframe would use the 100 Black and White preset. For example, if you wanted to gradually fade an event to black and white, you could use the Black and White effect to create two keyframes. Once you have a selection, you can hit the Backspace/Delete key or choose Edit menu > Delete Selected. Move the cursor over an existing keyframe. To create a keyframe and duplicate your drawing at the same time: 1. Keyframe animation can be used to smoothly and gradually modify an effect. In the curves widget under each clip, you can click on keyframes to select them (Cmd/Control-click or Shift click works too - as does drag-to-select). To delete a single keyframe from an animation curve: Press and hold the Alt key. Right-click ( Windows) or Ctrl+Click ( Mac OS X) on the selection and select Add Keyframe. If you only want to delete a single key frame, make sure you are parked on the keyframe you want to delete, right click and select 'remove key'. From the top menu, select Insert > Keyframe. When you have your effect property editor open, you can right click on the picture of the key in the upper left hand corner of the property editor, then select 'Remove Animation'. Add a keyframe by doing one of the following. You may want to duplicate your drawing at the same time if you need to modify it and do not want to modify the original. In the Timeline view, select the cell on which you want to add a keyframe. If the Animate mode is enabled in the Camera view, a keyframe is automatically created on the current frame. In the Timeline View toolbar, click the Add Keyframe button. You can create, modify, copy, paste and delete a single key. Right-click ( Windows) or +Click ( Mac OS X) on the selection and select Add Keyframe. KeyFrames: With Kinemac you will animate the objects on the stage by easily setting key frames. In the Timeline view, select the cell on which you want to add a keyframe.Īdd a keyframe by doing one of the following:įrom the top menu, select Insert > Keyframe. This adds new coordinate points but the drawing in the layer stays the same. You can create a keyframe without a drawing. You can add a coordinate keyframe, position keyframe or a keyframe along with your drawing duplication.Īdding a Keyframe and Duplicating a Drawing Simultaneously Any alternative ways would be helpful.You can create a keyframe in several different ways. You can remove keyframes from a clip within a sequence in the Effect Controls panel, when the clip is selected. I am not sure if my solution is "proper" or safe, but it works. Selected_obj = _objectsĮdit: Got this to work: class CULT_ClearAnimData(Operator): This is what I have sofar: class CULT_ClearAnimData(Operator): I am just starting out with Python and add-on development so this has proven to be a challenge for me. I am trying to do as the title suggests: remove all keyframes and animation data from all selected objects.
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